聊天框
1-/scoreboard objectives add A dummy
2-/scoreboard objectives add B dummy §e§l死亡榜
3-/scoreboard objectives add C dummy §e§l击杀榜
命令块:
1-/scoreboard players set @a[tag=!A] A 1
2-/scoreboard players set @e[type=player] A 0
3-/execute @a[scores={A=1}] ~~~ summon fireworks_rocket
4-/execute @a[scores={A=1}] ~~~ title @p[r=5] title §e-击杀-
5-/execute @a[scores={A=1}] ~~~ title @p[r=5] subtitle §b你已击败 §a@s
6-/scoreboard players add @a[scores={A=1}] B 1
7-/execute @a[scores={A=1}] ~~~ scoreboard players add @p[r=5] C 1
8-/tag @a[scores={A=1}] add A
9-/scoreboard players set @a[scores={A=1}] A 0
指令1循环无条件开启,其余指令无条件连锁指令1。
单体指令:/tag @e[type=player] remove A
循环无条件开启
红石连锁指令:
1-/scoreboard objectives setdisplay sidebar B ascending
2-/scoreboard objectives setdisplay sidebar C ascending -
难度:★★★★
- 如果在添加一条击杀奖励······
聊天框在输入:
/scoreboard objectives add D dummy §e§l金币
命令块指令7后面在添加一条指令:
/execute @a[scores={A=1}] ~~~ scoreboard players add @p[r=5] D 10(10为奖励金币数值,可以改)
红石连锁指令在添加一条指令:
/scoreboard objectives setdisplay sidebar D ascending